> Forest of True Sight > Questions & Answers Reload this Page Knight's Boots....is it really worth using them still?
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Old Aug 09, 2006, 05:09 AM // 05:09   #1
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Default Knight's Boots....is it really worth using them still?

Before that one update that changed how the knight's armor's 'damage reduction' functioned, I used the following armor on my warrior

Collectors helm with +1 Axe Mastery, glads chest arms and legs, and knights boots for the global damage reduction.

But now that the global damage reduction no longer exists, should I keep the knight's boots or get gladiator boots? Or maybe another set of boots?

If it helps any, I use my warrior for farming and other PvE things.
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Old Aug 09, 2006, 05:13 AM // 05:13   #2
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I've never thought that 2 damage was much, but either go for a knights chest part or a -damage rune on the chest piece

feet are the least hit body part I think, or the second least hit


even though I forgot it was still global[thanks zui], I would still put it on the chest piece just in case AN wants to rework those runes

Last edited by Plushie Penguin; Aug 09, 2006 at 05:28 AM // 05:28..
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Old Aug 09, 2006, 05:15 AM // 05:15   #3
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1 energy is not that important so really there is no benifit, but since boots have the same damage stats, there is no real disadvantage either. Other than being called a n00b, odd how it used to be all knights=n00b, now it is boots/gloves =n00b
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Old Aug 09, 2006, 05:18 AM // 05:18   #4
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Quote:
Originally Posted by Plushie Penguin
I've never thought that 2 damage was much, but either go for a knights chest part or a -damage rune on the chest piece

feet are the least hit body part I think, or the second least hit
Hi, Absorbtion from Runes is global. It's been like this since Day 1.

Boots have a 12.5% chance of being hit.
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Old Aug 09, 2006, 08:34 AM // 08:34   #5
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Quote:
Originally Posted by Varren
Collectors helm with +1 Axe Mastery, glads chest arms and legs, and knights boots for the global damage reduction.
Lose the Knights and get yourself Glad's boots. Not for the sake of effectiveness, but at least you won't look like a clown anymore.

Honestly, I don't think it matters much. But I personally would prefer the additional energy.
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Old Aug 09, 2006, 12:38 PM // 12:38   #6
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GAME UPDATES:
Updated Warrior Ascalon and Knight's armor sets so that the damage reduction applies only when the corresponding location of the body is struck.
No, they aren't.
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Old Aug 09, 2006, 12:39 PM // 12:39   #7
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Yeah I've been leaning towards getting the glads boots to complete the set (well 4/5 of the set), and I guess it wouldn't make too much of a difference in combat either. I think I've just about made my decision.
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Old Aug 09, 2006, 01:40 PM // 13:40   #8
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Quote:
Originally Posted by JR-
No, they aren't.
What aren't? And what aren't they?

If you're talking about runes, and runes no longer being global, then you're mistaken. That quote you posted was about armor. Runes were not changed from global to local protection, period.

Last edited by Kook~NBK~; Aug 09, 2006 at 01:42 PM // 13:42..
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Old Aug 09, 2006, 07:12 PM // 19:12   #9
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Quote:
Originally Posted by Kook~NBK~
What aren't? And what aren't they?

If you're talking about runes, and runes no longer being global, then you're mistaken. That quote you posted was about armor. Runes were not changed from global to local protection, period.
Read my post again. Now stop, and think.

The text I quoted was from the GuildWars.com Game Updates page, referring to Knights Armor. Therefore is it likely that I am talking about Runes, or Knights Armor?

Think.
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Old Aug 09, 2006, 09:08 PM // 21:08   #10
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yes the knights armor is not global anymore it only takes the dmg off from the body part that was hit butthe runes are still global and better stay that way
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Old Aug 09, 2006, 09:36 PM // 21:36   #11
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Quote:
Originally Posted by JR-
Read my post again. Now stop, and think.

The text I quoted was from the GuildWars.com Game Updates page, referring to Knights Armor. Therefore is it likely that I am talking about Runes, or Knights Armor?

Think.
You're an a sshole. Now stop and think about that awhile.
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Old Aug 09, 2006, 10:00 PM // 22:00   #12
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I would keep your knights boots if they are infused and don't want to get infused agian.I changed my armour to all Glads as well but kept my Knight pieces.I know but my absortion rune on my chest.I just would like to see rune reverted back to all damage not just physical.
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Old Aug 09, 2006, 10:33 PM // 22:33   #13
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Originally Posted by Age
I just would like to see rune reverted back to all damage not just physical.
That would be nice. It may have not seemed like very much, but the reduction from shields, runes, and armor really did help.

As for armor now, the only real areas where variation will be a big help will be in the helmet or stonefist gauntlets if you're using a hammer.
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Old Aug 09, 2006, 10:34 PM // 22:34   #14
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Quote:
Originally Posted by TheUndertaker
You're an a sshole. Now stop and think about that awhile.
You hit that nail on the head
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Old Aug 10, 2006, 12:06 PM // 12:06   #15
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Quote:
Originally Posted by JR-
Read my post again. Now stop, and think.

The text I quoted was from the GuildWars.com Game Updates page, referring to Knights Armor. Therefore is it likely that I am talking about Runes, or Knights Armor?

Think.
Are you referring to the title of this thread or to the post above you? Because it seems like you're saying that the update you've quoted wasn't actually implemented. It's more logical, though, that you're referring to the thread title and saying "No, knights boots aren't worth using anymore". It's kind of hard to figure out what your short comment is referring to when it's stuck in the middle of a thread underneath a good number of potential posts that you could be referring to.
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Old Aug 10, 2006, 01:27 PM // 13:27   #16
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Quote:
Originally Posted by JR-
No, they aren't.
The confusion probably came from the fact that your post is wrong. Knight's armor now only reduces damage in the area that piece is covering.

You have Knight's boots, your feet have physical damage reduction.

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